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Showing posts from August, 2013

Simulating Dust with Fume FX

01.1          Before Simulating Dust Fumes through Fume FX, we have to re-cache the whole simulation. So in order to do that we have to remove the older Cached Simulation first by selecting the 'Cache Unset' option from the right click menu of the 'Main' Dynamic set. And now we are ready to cache the simulation by selecting 'Cache Record' option from 'Main' Dynamic Set's right click menu.

Fig 01.1
01.2  We will now generate Dust Fumes according to the Dust particles being generated from the box. So for that we will create the 'Fume FX' container around the particles from the 'Geometry' tab of 'Create Panel'.

Fig 01.2
01.3  Place the container covering most of the flying pieces of card-board box by viewing it from all the view-ports. We will now link this container with the dust particles through 'Particle Source'.

Fig 01.3
02.1  Create a 'Particle Source' helper from the 'Fume FX' roll-out under the 'Hel…

Adding Smaller Debris and Dust

01.1 We will continue by adding in a new group with the name of 'Box Front Back' while renaming the old 'Box' Group as 'Box Ryt Lft'. Remove the 'Frnt' and 'Back' geometry from the 'Box Ryt Lft' group and add them to the 'Box Front Back' group. Inside the 'Obj.To Particle' parameters select 'Box Ryt Lft' as the group from drop down menu and select 'Object to Particle' as the track. Also check 'Instance Shape' and hit 'Hide' in the end. This will enable us to apply materials on these two groups separately as the box model had two separate UVW Unwraps for Front and Back parts and for Left and Right parts.

Fig 01.1
01.2 Add in a new Dynamic Set with the name of 'Materials' inside 'Main' Dynamic Set and add in all the groups from right click menu one by one 'Groups > Shape Collision','Groups > Floor', 'Groups > Box Ryt Lft','Groups > Front B…

Adding Forces and Debris

01.1 We will start adding forces by creating a separate dynamic set for each one of them, inside the 'Main' dynamic set. Rename this new Dynamic set as Gravity. Bring in the 'Shape Collision' Group inside it and Append a 'Force' Dynamic Operator to the Particles parameters from the right click menu 'Operators > Dynamics > Force'.

Fig 01.1

01.2 Now in order to give directions to the force we will create a 'Point3' Standard Helper from the right click menu, 'Helper > Standard > Point3'. Append the Vector parameter of 'Point3' Standard Helper to the Position parameter of 'Force' Dynamic Operator.

Fig 01.2

01.3 We are going to use the 'Force' Dynamic Operator as the gravitational pull and therefore we will bring down the Z-Value to -1.0. Increase the strength of the force operator to 10.0'.

Fig 01.3

02.1 Bring in another Dynamic Set with the name of 'Wind' inside the 'Main' dynamic set. Brin…